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1. Secret Agent Moves

In this captivating episode, young coders embark on a thrilling journey with the Minecraft Agent, a programmable in-game character that helps players build and perform tasks. Our energetic host and eager learners will explore the basics of controlling the Agent's movement using simple coding commands. Through interactive examples, engaging challenges, and step-by-step instructions, young coders will learn to move the Agent in all directions, automate tasks, and bring their Minecraft creations to life. "Agent Adventures" combines entertainment and education to encourage critical thinking, problem-solving, and creativity in young minds. Don't miss this exciting episode that makes coding in Minecraft a delightful and enriching experience!

29:21
Genres: CS&IT Lessons

2. Feeling Loopy

Join our enthusiastic host and a group of curious kids as they dive into the world of Minecraft coding! In this exciting episode, children will learn the power of using loops to automate repetitive tasks and make their virtual worlds come alive. Through easy-to-understand examples, interactive challenges, and step-by-step guidance, kids will grasp the concept of loops and witness the magic of coding unfold in their favorite game. "Looping Landscapes" is not only entertaining but also educational, as it encourages young minds to think critically, solve problems, and expand their creativity. Don't miss this thrilling episode that makes coding more accessible and engaging than ever before!

36:54
Genres: CS&IT Lessons

3. Mission Decomposition P1

This is Part One of Episode 3. Sequencing, try to write the code on paper, getting stuck, and taking a break to think of a solution. Nested loops. Finding lots of iron and more villages.

50:59
Genres: CS&IT Lessons

4. Mission Decomposition P2

This is Part Two of Episode Three. Sequencing, try to write the code on paper, getting stuck, and taking a break to think of a solution. Nested loops. Finding lots of iron and more villages.

26:46
Genres: CS&IT Lessons

5. Secure The Fortress

Learn how to code the agent to build a fortress. We also have some fun with nested loops! Oh, and of course, there is some hardcore survival! Have Fun!

39:41
Genres: CS&IT Lessons
Introduction to Programming
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    Saturday Morning Minecraft 6

    Dive into the exciting world of Minecraft with Dusty and Jo every Saturday morning on Squircle Labs! This action-packed livestream is designed to entertain, educate, and inspire kids by combining the fun of Minecraft gameplay with essential coding skills.

    Join our enthusiastic hosts, Dusty and Jo, as they embark on thrilling adventures in survival mode, facing various challenges and crafting ingenious solutions. Along the way, they'll break down the basics of coding and demonstrate how it can enhance the Minecraft experience. Kids will be introduced to fundamental programming concepts, logic, and problem-solving strategies that will empower them to create their own mods, plugins, and in-game features.

    With a focus on both fun and learning, "Saturday Morning Minecraft with Dusty and Jo" promotes collaboration, creativity, and critical thinking. The interactive format encourages kids to ask questions, share ideas, and participate in the excitement of discovery. Don't miss out on this unique opportunity to level up your child's gaming and coding skills in a fun and engaging environment!

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    Saturday Morning Minecraft 7

    With Dusty and Jo
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    Saturday Morning Minecraft 8

    Dive into the exciting world of Minecraft with Dusty and Jo every Saturday morning on Squircle Labs! This action-packed livestream is designed to entertain, educate, and inspire kids by combining the fun of Minecraft gameplay with essential coding skills.

    Join our enthusiastic hosts, Dusty and Jo, as they embark on thrilling adventures in survival mode, facing various challenges and crafting ingenious solutions. Along the way, they'll break down the basics of coding and demonstrate how it can enhance the Minecraft experience. Kids will be introduced to fundamental programming concepts, logic, and problem-solving strategies that will empower them to create their own mods, plugins, and in-game features.

    With a focus on both fun and learning, "Saturday Morning Minecraft with Dusty and Jo" promotes collaboration, creativity, and critical thinking. The interactive format encourages kids to ask questions, share ideas, and participate in the excitement of discovery. Don't miss out on this unique opportunity to level up your child's gaming and coding skills in a fun and engaging environment!

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    Saturday Morning Minecraft 9

    Dive into the exciting world of Minecraft with Dusty and Jo every Saturday morning on Squircle Labs! This action-packed livestream is designed to entertain, educate, and inspire kids by combining the fun of Minecraft gameplay with essential coding skills.

    Join our enthusiastic hosts, Dusty and Jo, as they embark on thrilling adventures in survival mode, facing various challenges and crafting ingenious solutions. Along the way, they'll break down the basics of coding and demonstrate how it can enhance the Minecraft experience. Kids will be introduced to fundamental programming concepts, logic, and problem-solving strategies that will empower them to create their own mods, plugins, and in-game features.

    With a focus on both fun and learning, "Saturday Morning Minecraft with Dusty and Jo" promotes collaboration, creativity, and critical thinking. The interactive format encourages kids to ask questions, share ideas, and participate in the excitement of discovery. Don't miss out on this unique opportunity to level up your child's gaming and coding skills in a fun and engaging environment!

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    Saturday Morning Minecraft 10

    With Dusty and Jo
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    Saturday Morning Minecraft 6
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    Saturday Morning Minecraft 7
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    Saturday Morning Minecraft 8
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    Saturday Morning Minecraft 9
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    Saturday Morning Minecraft 10
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    6. Seeing Double

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    Explore new coding blocks and how they can assist students when building in Minecraft through code. Find comprehensive teacher prep and classroom presentations in the Supporting Files link at the end of this section. Simply click the link to download the Zip file and extract the files. Keep in mind we have broken this second Unit into three lessons. The files you download will apply to all three lessons in this unit, so you will not need to redownload them in the next two lessons of Unit 2. ๐ŸŽฏ Learning Objectives: -Create code with intended outcomes -Utilize multiple coding features for complex builds -Understand the efficiency of coding for large-scale projects in Minecraft -Transform their Minecraft world using block code ๐Ÿซ Guiding Ideas: Computing with Minecraft's Unit 2 - City Planner, empowers students to explore new coding blocks, revolutionizing building in Minecraft through code. Students design and code road networks, buildings, and houses in their Minecraft City using PLAYER, AGENT, and BLOCKS coding features. ๐ŸŽ’ Student Activities: 3๏ธโƒฃ Lesson 3: Code a Row of Houses - Manually Build a House - Clone a House - Clone a Row of Houses Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/computing-city-planner_1855.zip

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    5. Welcome to Mine House

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    Explore new coding blocks and how they can assist students when building in Minecraft through code. Find comprehensive teacher prep and classroom presentations in the Supporting Files link at the end of this section. Simply click the link to download the Zip file and extract the files. Keep in mind we have broken this second Unit into three lessons. The files you download will apply to all three lessons in this unit, so you will not need to redownload them in the next two lessons of Unit 2. ๐ŸŽฏ Learning Objectives: -Create code with intended outcomes -Utilize multiple coding features for complex builds -Understand the efficiency of coding for large-scale projects in Minecraft -Transform their Minecraft world using block code ๐Ÿซ Guiding Ideas: Computing with Minecraft's Unit 2 - City Planner, empowers students to explore new coding blocks, revolutionizing building in Minecraft through code. Students design and code road networks, buildings, and houses in their Minecraft City using PLAYER, AGENT, and BLOCKS coding features. ๐ŸŽ’ Student Activities: 2๏ธโƒฃ Lesson 2: Code a Building - Plan a Building - Manually Build Your Structure - Code a Building Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/computing-city-planner_1855.zip

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    4. Hit The Road Steve

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    Explore new coding blocks and how they can assist students when building in Minecraft through code. Find comprehensive teacher prep and classroom presentations in the Supporting Files link at the end of this section. Simply click the link to download the Zip file and extract the files. Keep in mind we have broken this second Unit into three lessons. The files you download will apply to all three lessons in this unit, so you will not need to redownload them in the next two lessons of Unit 2. ๐ŸŽฏ Learning Objectives: -Create code with intended outcomes -Utilize multiple coding features for complex builds -Understand the efficiency of coding for large-scale projects in Minecraft -Transform their Minecraft world using block code ๐Ÿซ Guiding Ideas: Computing with Minecraft's Unit 2 - City Planner, empowers students to explore new coding blocks, revolutionizing building in Minecraft through code. Students design and code road networks, buildings, and houses in their Minecraft City using PLAYER, AGENT, and BLOCKS coding features. ๐ŸŽ’ Student Activities: 1๏ธโƒฃ Lesson 1: Code a Road Network - Plan for Your Road - Manually Build a Road Network - Code a Road Network Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/computing-city-planner_1855.zip

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    2. The Agency – Field Testing

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    Explore coding concepts with Minecraft's MakeCode in Education Edition. Master player movement, inventory use, and Agent coding with chat commands. Find comprehensive teacher prep and classroom presentations in the Supporting Files link at the end of this section. Simply click the link to download the Zip file and extract the files. Keep in mind we have broken this first Unit into three lessons. The files you download will apply to all three lessons in this unit, so you will not need to redownload them in the next two lessons of Unit 1. ๐ŸŽฏ Learning Objectives: Describe coding concept Utilize Microsoft MakeCode in Minecraft Maneuver player & inventory Code the Agent for various actions ๐Ÿซ Guiding Ideas: Computing with Minecraft: Unit 1 - The Agency offers an immersive introduction to coding, Minecraft: Education Edition, and the MakeCode editor. Students will creatively code their Agent for exciting game actions. ๐ŸŽ’ Student Activities: 2๏ธโƒฃ Lesson 2: Code Your Agent to Move and Destroy - Make Your Agent Move (Part 1) - Make Your Agent Move (Part 2) - Make Your Agent Destroy a Tree Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/computing-the-agency_1849.zip

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    1. The Agency – Training Day

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    Explore coding concepts with Minecraft's MakeCode in Education Edition. Master player movement, inventory use, and Agent coding with chat commands. Find comprehensive teacher prep and classroom presentations in the Supporting Files link at the end of this section. Simply click the link to download the Zip file and extract the files. Keep in mind we have broken this first Unit into three lessons. The files you download will apply to all three lessons in this unit, so you will not need to redownload them in the next two lessons of Unit 1. ๐ŸŽฏ Learning Objectives: Describe coding concept Utilize Microsoft MakeCode in Minecraft Maneuver player & inventory Code the Agent for various actions ๐Ÿซ Guiding Ideas: Computing with Minecraft: Unit 1 - The Agency offers an immersive introduction to coding, Minecraft: Education Edition, and the MakeCode editor. Students will creatively code their Agent for exciting game actions. ๐ŸŽ’ Student Activities: 1๏ธโƒฃ Lesson 1: Get Familiar with Your Agent - Code a Conversation with Your Agent - Ask Your Agent to Come to You - Make Your Agent Turn Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/computing-the-agency_1849.zip

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    6. Seeing Double
    16:43
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    5. Welcome to Mine House
    31:39
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    4. Hit The Road Steve
    17:46
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    2. The Agency – Field Testing
    15:24
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    1. The Agency – Training Day
    13:19
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    13. Ganymede and Saturn

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    We have made it through our tour of the initial planets and are now outside of the asteroid belt. It's time to visit the gas giants in our solar system- Jupiter and Saturn! We will not be able to find a solid surface to land on and collect materials; therefore, we are going to collect materials from Ganymede, Jupiter's Moon, and Saturn's rings.

    Learning Objectives

    -Learn and apply the coding concept of Boolean logic operators in conditionals
    -Test and debug code
    -Embrace a coding mindset

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    12. Moon and Mars

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    Let's venture further out into the solar system! However, we must stop at our very Moon and then Mars. Robots were sent to explore the surface of both Earth's Moon and Mars, but they are not working exactly right. Your mission to go find out what is going on with these robots!

    Learning Objectives

    -Use an effective debugging process
    -Test and debug code
    -Embrace a coding mindset and stay persistent when coding

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    11. Mercury and Venus

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    Your Minecraft space training is complete and it's time to head to space! Your first stop is Mercury, the planet closest to the Sun. When you have completed your mission on Mercury, you will go to Venus. The advanced space technology of Minecraft will keep you safe as the Agent explores these planets for you. You will be collecting some materials from each of the planets.

    Learning Objectives

    -Follow coding instructions to solve puzzles without visual support
    -Use operators, conditionals, and while loops in programs
    -Test and debug their code
    -Embrace a coding mindset

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    10. Space Centre

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    In this lesson, students will explore the Minecraft Space Center! They will experience their first day of space explorer training. Students will review the coding concept of repeat loops and then expand their knowledge by learning about while loops and conditional statements.

    Learning Objectives

    -Reinforce the use of the coding concept of repeat loops
    -Learn the function and use of new MakeCode blocks for the Agent
    -Utilize the new coding concepts of while loops
    -Utilize the new coding concept of conditionals

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    9. The Master Mixin it Up

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    Throughout the sessions, students delved into the captivating world of coding fundamentals and honed their skills in Minecraft's Animal Research Center (ARC). They mastered loops, nested loops, and conditionals, using them creatively to complete tasks and test their code. Embracing a coding mindset, they engaged in critical thinking and debugging to create efficient solutions. As an integral part of ARC, students embarked on missions to protect and care for animals in different habitats, learning about the challenges faced by these creatures due to human influence. Now, the time has come for an assessment to reinforce their knowledge and accomplishments

    Here is the world file for the assessment lesson:ย https://education.minecraft.net/world/01ef64da-e6e6-4e8c-a0d6-93192ccb549b?loaded=yes

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    8. Gray Wolf Wonders – Don’t Be Sheepish

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    Welcome to lesson eight of the CS and IT Curriculum for 3-5th grade students. This is part two of the previous lesson, so you will not need to redownload the files if you still have them. However, if you need them, you will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.

    ๐ŸŽฏ Learning Objectives:

    -Apply loops and nested loops in coding to accomplish tasks
    -Effectively test and debug code (if needed)
    -Foster a coding mindset

    ๐Ÿซ Guiding Ideas:
    As part of the Animal Research Center (ARC), we aim to correct misinformation about animals. In the Gray Wolves lesson, we address the misunderstanding surrounding the gray wolf population, which has suffered due to fear and hunting. With progress encroaching on their habitat, we must help humans better understand wolves to reduce confrontations.

    ๐ŸŽ’ Student Activities in Gray Wolves Lesson:
    1๏ธโƒฃ Secure the Chicken Coup
    2๏ธโƒฃ Moving the Sheep
    3๏ธโƒฃ Hazing
    4๏ธโƒฃ Clearing the area

    ๐Ÿ“š Performance Expectations:
    Reinforce concepts learned by asking students:
    1๏ธโƒฃ What does the Agent detect block do?
    2๏ธโƒฃ What is a conditional?
    3๏ธโƒฃ What is it called when we repeat code over and over?
    4๏ธโƒฃ TRUE OR FALSE: The Agent can hold its own inventory.

    ๐Ÿ“ Formative Assessment:
    Use these questions to gauge students' understanding of the lesson's concepts. A printable version is available in the educator's guide. Together, let's code with purpose and contribute to the well-being of gray wolves! ๐Ÿบ๐ŸŒณ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/gray-wolves_2800.zip

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    7. Gray Wolf Wonders

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    Welcome to lesson seven of the CS and IT Curriculum for 3-5th grade students. You will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.

    ๐ŸŽฏ Learning Objectives:

    -Apply loops and nested loops in coding to accomplish tasks
    -Effectively test and debug code (if needed)
    -Foster a coding mindset

    ๐Ÿซ Guiding Ideas:
    As part of the Animal Research Center (ARC), we aim to correct misinformation about animals. In the Gray Wolves lesson, we address the misunderstanding surrounding the gray wolf population, which has suffered due to fear and hunting. With progress encroaching on their habitat, we must help humans better understand wolves to reduce confrontations.

    ๐ŸŽ’ Student Activities in Gray Wolves Lesson:
    1๏ธโƒฃ Secure the Chicken Coup
    2๏ธโƒฃ Moving the Sheep
    3๏ธโƒฃ Hazing
    4๏ธโƒฃ Clearing the area

    ๐Ÿ“š Performance Expectations:
    Reinforce concepts learned by asking students:
    1๏ธโƒฃ What does the Agent detect block do?
    2๏ธโƒฃ What is a conditional?
    3๏ธโƒฃ What is it called when we repeat code over and over?
    4๏ธโƒฃ TRUE OR FALSE: The Agent can hold its own inventory.

    ๐Ÿ“ Formative Assessment:
    Use these questions to gauge students' understanding of the lesson's concepts. A printable version is available in the educator's guide. Together, let's code with purpose and contribute to the well-being of gray wolves! ๐Ÿบ๐ŸŒณ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/gray-wolves_2800.zip

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    6. It’s a Panda Party

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    Welcome to lesson six of the CS and IT Curriculum for 3-5th grade students. You will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.

    ๐ŸŽฏ Learning Objectives:

    -Utilize loops and nested loops in coding to accomplish tasks
    -Effectively test and debug code
    -Cultivate a coding mindset

    ๐Ÿซ Guiding Ideas:
    At the Animal Research Center (ARC), we take on the vital task of helping animals find safe habitats. In this lesson, a panda seeks refuge in a town amidst expanding human development. Students must gently guide the panda out of the town, relocate it, and safeguard its new habitat.

    ๐ŸŽ’ Student Activities in Panda's Protected Habitat:
    1๏ธโƒฃ Secure the Area
    2๏ธโƒฃ Bamboo Border
    3๏ธโƒฃ Bamboo Hideaway
    4๏ธโƒฃ Make it Pretty

    ๐Ÿ“š Performance Expectations:
    Reinforce concepts learned by asking students:
    1๏ธโƒฃ What is the name of the block used for making loops?
    2๏ธโƒฃ What is a nested loop?
    3๏ธโƒฃ TRUE OR FALSE: Knowing the sequence of events before building a loop is essential.
    4๏ธโƒฃ What is the difference between a repeat loop and a conditional loop?

    ๐Ÿ“ Formative Assessment:
    Use these questions to gauge students' understanding of the lesson's concepts. A printable version is available in the educator's guide. Together, let's code with purpose and create a thriving panda habitat! ๐Ÿผ๐ŸŒฟ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/pandas-protected-habitat_2793.zip

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    5. Polar Bear Heros – Lost and Found

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    Welcome to lesson five of the CS and IT Curriculum for 3-5th grade students. This is part two of the previous lesson, so you will not need to redownload the files if you still have them. However, if you need them, you will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.

    ๐ŸŽฏ Learning Objectives:

    -Master loops and conditionals in coding to complete tasks
    -Effectively test and debug code
    -Foster a coding mindset

    ๐Ÿซ Guiding Ideas:
    As our journey continues in the Animal Research Center (ARC), we find ourselves in the Arctic, investigating a report of a baby polar bear separated from its family. Melting glaciers due to rising temperatures pose challenges, making survival difficult for polar bears. Using coding skills, we embark on a mission to rescue and safeguard these precious creatures.

    ๐ŸŽ’ Student Activities in Polar Bear Rescue:
    1๏ธโƒฃ Locate the Cub
    2๏ธโƒฃ The Great Chasm
    3๏ธโƒฃ Higher Ground
    ๐ŸŒŸ Bonus Activity: Separated Family

    ๐Ÿ“š Performance Expectations:
    Reinforce concepts learned by asking students:
    1๏ธโƒฃ What does the Agent Detect block do?
    2๏ธโƒฃ What is a conditional?
    3๏ธโƒฃ What is it called when we repeat code over and over?
    4๏ธโƒฃ TRUE OR FALSE: The Agent can hold its own inventory.

    ๐Ÿ“ Formative Assessment:
    Use these questions to gauge students' understanding of the lesson's concepts. A printable version is available in the educator's guide. Together, let's code with purpose and make a difference in the Arctic! ๐Ÿพโ„๏ธ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/polar-bear-rescue_2792.zip

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    4. Polar Bear Heros

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    Welcome to lesson four of the CS and IT Curriculum for 3-5th grade students. You will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.

    ๐ŸŽฏ Learning Objectives:

    -Master loops and conditionals in coding to complete tasks
    -Effectively test and debug code
    -Foster a coding mindset

    ๐Ÿซ Guiding Ideas:
    As our journey continues in the Animal Research Center (ARC), we find ourselves in the Arctic, investigating a report of a baby polar bear separated from its family. Melting glaciers due to rising temperatures pose challenges, making survival difficult for polar bears. Using coding skills, we embark on a mission to rescue and safeguard these precious creatures.

    ๐ŸŽ’ Student Activities in Polar Bear Rescue:
    1๏ธโƒฃ Locate the Cub
    2๏ธโƒฃ The Great Chasm
    3๏ธโƒฃ Higher Ground
    ๐ŸŒŸ Bonus Activity: Separated Family

    ๐Ÿ“š Performance Expectations:
    Reinforce concepts learned by asking students:
    1๏ธโƒฃ What does the Agent Detect block do?
    2๏ธโƒฃ What is a conditional?
    3๏ธโƒฃ What is it called when we repeat code over and over?
    4๏ธโƒฃ TRUE OR FALSE: The Agent can hold its own inventory.

    ๐Ÿ“ Formative Assessment:
    Use these questions to gauge students' understanding of the lesson's concepts. A printable version is available in the educator's guide. Together, let's code with purpose and make a difference in the Arctic! ๐Ÿพโ„๏ธ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/polar-bear-rescue_2792.zip

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    13. Ganymede and Saturn
    21:23
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    12. Moon and Mars
    23:20
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    11. Mercury and Venus
    23:19
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    10. Space Centre
    20:46
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    9. The Master Mixin it Up
    15:34
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    8. Gray Wolf Wonders – Don’t Be Sheepish
    09:26
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    7. Gray Wolf Wonders
    13:32
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    6. It’s a Panda Party
    14:15
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    5. Polar Bear Heros – Lost and Found
    9:15
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    4. Polar Bear Heros
    23:49
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    6. The Coordinates – We Create and Automate

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    ๐ŸŽฏ Learning Objectives:

    Master the coding concept of coordinates
    Differentiate between relative position and world position
    Understand the real-life distinction between relative coordinates and absolute world coordinates
    Comprehend the significance of coordinates in coding and Minecraft gameplay
    Devise an original project to apply coordinates in innovative ways

    ๐Ÿซ Guiding Ideas:
    In this comprehensive unit, students will embark on a learning journey about the vital coding concept of coordinates. They will explore the three-coordinate grid (X, Y, Z) that guides movement in the Minecraft world, grasping the difference between relative position and world position. Engaging in both unplugged and plugged experiences, students will learn, practice, and apply coordinates effectively in Minecraft.

    ๐ŸŽ’ Student Activities:

    Lesson A: Introduction to Coordinates
    Lesson B: Coding with Coordinates
    Lesson C: Automating Actions with Coordinates
    Lesson D: Get Creative with Coordinates
    ๐Ÿ“š Performance Expectations:
    Each lesson provides diverse opportunities for formative assessments to measure students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).

    Let's venture into the intriguing world of coordinates, empowering students with valuable coding skills and unleashing their creativity in new and exciting Minecraft projects. ๐ŸŒ๐ŸŽฎ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/unit-3-coordinates_1024.zip

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    5. Coordinates – Its All Relative

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    ๐ŸŽฏ Learning Objectives:

    Master the coding concept of coordinates
    Differentiate between relative position and world position
    Understand the real-life distinction between relative coordinates and absolute world coordinates
    Comprehend the significance of coordinates in coding and Minecraft gameplay
    Devise an original project to apply coordinates in innovative ways

    ๐Ÿซ Guiding Ideas:
    In this comprehensive unit, students will embark on a learning journey about the vital coding concept of coordinates. They will explore the three-coordinate grid (X, Y, Z) that guides movement in the Minecraft world, grasping the difference between relative position and world position. Engaging in both unplugged and plugged experiences, students will learn, practice, and apply coordinates effectively in Minecraft.

    ๐ŸŽ’ Student Activities:

    Lesson A: Introduction to Coordinates
    Lesson B: Coding with Coordinates
    Lesson C: Automating Actions with Coordinates
    Lesson D: Get Creative with Coordinates
    ๐Ÿ“š Performance Expectations:
    Each lesson provides diverse opportunities for formative assessments to measure students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).

    Let's venture into the intriguing world of coordinates, empowering students with valuable coding skills and unleashing their creativity in new and exciting Minecraft projects. ๐ŸŒ๐ŸŽฎ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/unit-3-coordinates_1024.zip

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    4. The Big Event – Bring It Home

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    ๐ŸŽฏ Learning Objectives:

    Master the coding concept of events and event handlers
    Recognize real-life events and their impact on situations
    Create event handlers to trigger diverse actions and outcomes
    Understand the significance of events while playing Minecraft

    ๐Ÿซ Guiding Ideas:
    In this engaging unit, students will delve into the vital world of events and event handlers in coding. They will witness how these concepts extend beyond programming languages through a captivating unplugged activity showcasing cause and effect. Transitioning to MakeCode in Minecraft, students will practice using events and event handlers. The unit culminates in a student project, allowing them to showcase their newfound knowledge and skills in handling events creatively.

    ๐ŸŽ’ Student Activities:

    Lesson A: Introduction to Events
    Lesson B: Coding with Events
    Lesson C: Linking Events
    Lesson D: Get Creative with Events
    ๐Ÿ“š Performance Expectations:
    Each lesson offers opportunities for formative assessments to gauge students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).

    Let's embark on a fascinating journey through events and event handlers, empowering students with essential coding knowledge and real-world applications. ๐ŸŒŸ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/6-8-Week-2-Events-and-Event-Handlers.zip

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    3. The Big Event – Make it Happen

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    ๐ŸŽฏ Learning Objectives:

    Master the coding concept of events and event handlers
    Recognize real-life events and their impact on situations
    Create event handlers to trigger diverse actions and outcomes
    Understand the significance of events while playing Minecraft

    ๐Ÿซ Guiding Ideas:
    In this engaging unit, students will delve into the vital world of events and event handlers in coding. They will witness how these concepts extend beyond programming languages through a captivating unplugged activity showcasing cause and effect. Transitioning to MakeCode in Minecraft, students will practice using events and event handlers. The unit culminates in a student project, allowing them to showcase their newfound knowledge and skills in handling events creatively.

    ๐ŸŽ’ Student Activities:

    Lesson A: Introduction to Events
    Lesson B: Coding with Events
    Lesson C: Linking Events
    Lesson D: Get Creative with Events
    ๐Ÿ“š Performance Expectations:
    Each lesson offers opportunities for formative assessments to gauge students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).

    Let's embark on a fascinating journey through events and event handlers, empowering students with essential coding knowledge and real-world applications. ๐ŸŒŸ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/6-8-Week-2-Events-and-Event-Handlers.zip

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    2. The Big Event – Let’s Get it Started

    17:16 No Views Yet

    ๐ŸŽฏ Learning Objectives:

    Master the coding concept of events and event handlers
    Recognize real-life events and their impact on situations
    Create event handlers to trigger diverse actions and outcomes
    Understand the significance of events while playing Minecraft

    ๐Ÿซ Guiding Ideas:
    In this engaging unit, students will delve into the vital world of events and event handlers in coding. They will witness how these concepts extend beyond programming languages through a captivating unplugged activity showcasing cause and effect. Transitioning to MakeCode in Minecraft, students will practice using events and event handlers. The unit culminates in a student project, allowing them to showcase their newfound knowledge and skills in handling events creatively.

    ๐ŸŽ’ Student Activities:

    Lesson A: Introduction to Events
    Lesson B: Coding with Events
    Lesson C: Linking Events
    Lesson D: Get Creative with Events
    ๐Ÿ“š Performance Expectations:
    Each lesson offers opportunities for formative assessments to gauge students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).

    Let's embark on a fascinating journey through events and event handlers, empowering students with essential coding knowledge and real-world applications. ๐ŸŒŸ

    Supporting Files:ย https://epsilonlearners.com/wp-content/uploads/2023/07/6-8-Week-2-Events-and-Event-Handlers.zip

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    1. Welcome Young Coders

    15:27 No Views Yet
    6th-8th – Lesson 1
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    6. The Coordinates – We Create and Automate
    25:54
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    5. Coordinates – Its All Relative
    23:19
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    4. The Big Event – Bring It Home
    29:55
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    3. The Big Event – Make it Happen
    16:20
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    2. The Big Event – Let’s Get it Started
    17:16
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    1. Welcome Young Coders
    15:27